Save the Bunny, Save the World: C&C NJ Airsoft 3/30/13

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cookie
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Posts: 84
Joined: Sun Feb 21, 2010 4:04 pm

Save the Bunny, Save the World: C&C NJ Airsoft 3/30/13

Post by cookie »

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Save the Bunny, Save the world!

C&C Airsoft
50 Lackawanna Dr
Stanhope NJ

Saturday March 30th

Gates open at 8AM


Cost: $25.00

Registration: Is open. Registration Closes March 24th at midnight
Players must be registered and on the roster to play in this game. Walk-ons will not be allowed.
Payment will be a $5 dollar deposit, with the remaining 20 paid cash at the field at check in.
You must include the following with payment:
1. Real Name
2. Callsign/Screen Name
3. Team
4. Faction: E-Team or NWA. If you wish to be a Hunter you must PM me first. There are only a few spots available for hunters and they must be approved by me.
5. Please mention the name of the game in the subject, I have a couple games that people are regging for.

Ways to Pre register.
1.Paypal to cookieschaos1@verizon.net
2. Cash to me at any Chaos game or any game I am attending.

Story:
The once loved Easter Bunny, bringer of peace and happiness, has been missing for many years. With the Easter Bunny gone the World has plunged into darkness and chaos. It has been learned that some time ago that the Easter Bunny was deemed an enemy of the state and unjustly sentenced to life in prison for crimes against humanity. A group of Easter Bunny Loyalists who have dubbed themselves the "E-Team" have learned the location of the Easter Bunny, and have vowed to free him and prove his innocence. Two things stand in their way. First is the "New World Army" or NWA. They are the army loyal to the government and the ones responsible with keeping the Easter Bunny incarcerated. Second is a group called the Hunters. They don't care about right or wrong, or the world problems, all they want is the newest trophy for their collection...and what a trophy the Easter Bunny Would make. The fight to save the Bunny, and the World begins now.

Factions/Uniforms:

NWA : Woodland BDU, Tiger, MARPAT, Black, Olive Drab.

The E Team: DCU, Desert Marpat, Desert Tiger Stripe, Coyote Brown, Khaki, Multicam and ACU.

The Hunters: Civilian clothing, Jeans and flannels preferred.

Tops, bottoms, and head gear (hats, helmets) must be uniform. They don't have to be matching, but they must be the correct pattern.
Jeans will only be allowed on the hunters.,
If there is a camo pattern that you or your teas uses post it up or shoot me a pm and I will see if it can be added and where.
Uniform rules do not apply to gear.

Roster
In order to be placed on the roster the $5.00 deposit must be made.

E-TEAM:
CD-01-CHAOS MISFITS
CD-02-CHAOS MISFITS
HANDYMAN-CHAOS MISFITS
Z12358-DEADSHOTS
BA10 -DEADSHOTS
GP21 -DEADSHOTS
BADGER 2-HONEY BADGERS
BADGER 1-HONEY BADGERS
LUT-U.S. BOPE
GELIM-U.S. BOPE
PARROT-U.S. BOPE
ICEMAN-U.S. BOPE
JEFF THE KILLER-U.S. BOPE
EAGLE ONE-U.S. BOPE
HELLBAT-UTR
REAPER ACTUAL-UTR
KILLSWITCH-UTR
FOOKIN-UTR
HAMMY-UTR
BROHAM
RYAN S.
ROCCO
PETE S.
RILEY S.
CAMREN K.
DEADMEAT
DAN W.
WHITE RICE
OLD MAN-GTU
KHAN-GTU

NWA:
MR FORKS-BLACKWATER
HADES-BLACKWATER
UNDERTAKER-BLACKWATER
WHITEWOLF-BLACKWATER
BREACH-BLACKWATER
DANK-BLACKWATER
FLIPPY-BLACKWATER
FUZZY-IRON WOLVES
FEILD MARSHAL-IRON WOLVES
REAPER-IRON WOLVES
JOKER-IRON WOLVES
SPECTRE-IRON WOLVES
WOLF-IRON WOLVES
KILROY-IRON WOLVES
JARRED B.-RED STAR
JOHN O.-RED STAR
DRK-RED STAR
ACE-RED STAR
CABOOSE-SG-3
WHISKY TANGO-SG-3
LUMBERJACK-SG-3
JOHN H.-SG-3
SHORT ROUND-SG-3
KILLARBOB-SG-3
KARATE KID-SG-3
CAPTAIN SOBEL-SG-3
BARBER-SG-3
SGT SERIOUS
SANTA CLAUS
HAMMERHEAD-FINGER SCHIT
GAZELLE-FINGER SCHIT
BLUISH-FINGER SCHIT
JOKER-FINGER SCHIT
K.R.B.-FINGER SCHIT


HUNTERS:
GOOCH-NEST
HAWK-NEST
BOLO-NEST
EDWIN-NEST
ETERNAL-NEST
COFFEE-NEST


There is a lot here...please read it all and ask any questions you might have.

Rules/Regulations:

Required Gear:
Water
Boots
Red rag
Barrel condom
Waiver, every game, every time
http://malice4you.com/images/et/et_waiver.pdf
Radio
Whistle
Time Piece, watch, stopwatch

Weapon Rules/Chrono
Chrono
All airsoft weapons have a max of 400fps with .25s
350fps weapon limit for indoor engagement (if your gun shoots over 350 fps transition to a sidearm)
During Chrono we will use field .25 BBs. We will also spot check on the field using .25s. Anyone found adjusting their FPS above 400fps after Chrono will be ejected without warning.
Consider this your warning.

Field Rules/Rules of Engagement:

Rules of engagement:

1. HIT RULES: Any hit to the body or gear counts as a hit. Gun hits do not count.
When hit: Call hit, take a knee, or lay down, and place your red rag on your head. The player is now considered wounded. Wounded players may only call for help, they may not talk to their teammates. If you are wounded and in the middle of a firefight, get out of the way. Don't move closer to your teammate. You will have a 5 minute bleedout. If you medic does not get to you within the 5 minutes you are considered dead and must respawn.

Medic: Each faction will get one medic for every 7 players. To heal a wounded player the medic must get to the player within the 5 minute bleedout and must take one medic card feom that player. After that the wounded player is considered healed. Medics must leave Medic Cards at respawn. Updated 3-29-13

Medic Cards: Every player will be issued 2 medic cards. You can only carry 2 at a time. You can get more medic cards at respawn while supplies last. Make sure your medics bring the cards back to respawn or they will run out quickly. 3-29-13

Respawn: Will be every 10 minutes at designated respawn areas. Example: 1:00, 1:10, 1:20 ect...3-29-13

Dragging: Any live player can drag a wounded player. There is no limit to how far the player can be dragged but both players must maintain contact and both players cannot run. They must walk. Also if the player being dragged is hit,the wounded player willbe considered dead and must respawn and the live player is considered wounded.

2. SURRENDER OR DIE: Simply put, if you get the drop on another player within 10 feet just say surrender or die. If they do not surrender then you can shoot them, aim low and shoot smart. One or two bbs is enough. There are no safety kills, that word has no meaning. If someone says safety kill you can shoot them, just aim low.

3. Screaming “Call Your Hits!” Will not be tolerated. Doing so will get you sent to respawn. If you think another player is not calling their hits, find out who they are, and tell a ref.

4. Building Rules: When entering buildings the following rules must be followed.
A. Semi-auto only, no full auto
B. 350fps weapon limit for indoor engagement (if your gun shoots over 350 fps transition to a sidearm)
C. Aim low, not for the face
D. All buildings have "Fake roofs" There is no climbing over walls, throwing grenades over walls or shooting over walls
E. If you get hit in a building you are dead and cannot be revived. 3-29-13
Player safety rules:

Remember to play fair and play smart. It’s only a game. If you have a problem with another player do not confront that player. You are not the airsoft police. Figure out some way to remember the player you have a problem with and find a ref. Tell us what happened and we will deal with it. We won’t tolerate any hostility or anger on the field. Do not take matters into your own hands.

Most of this comes straight from the insurance policy. This will pretty much be the safety brief and each player must sign one and I will keep in on file with the waivers.

All players must read and agree to follow all player safety rules, field safety guidelines, and sign the waiver of liability and hold harmless agreement prior to participating in any airsoft activities without exception. Any violation of the safety rules will result in mandatory ejection from the field and/or premises.

1. SAFETY GOGGLES must be worn by anyone in the playing field and target range at all times. Only goggles specifically approved for airsoft are allowed. Shooting glasses and mesh goggles are not allowed. Under 18 must wear full paintball masks.
2. NO SHOOTING in areas other than the designated playing field and/or target range. No shooting into of out of the registration area, neutral zones or parking area. Airsoft guns can only be discharged on the active field of play or target range.
3. JUDGES' DECISIONS ARE FINAL and players of spectators will not be allowed to argue with the referees under any circumstances.
4. BARREL CONDOMS must be in use at all times anywhere on the property other than the designated playing field and target range.
5. NO BLIND SHOOTING, you must be able to see what you are shooting at. Aim for the body and lower. Only go for the head if that is the only option.
6. NO SHOOTING at wildlife, airplanes, automobiles, parachutists, ect.
7. NO CLIMBING of trees, vehicles, or any structure 4' or higher.
8. NO PHYSICAL CONTACT.
9. NO CONSTRUCTION OF BOOBY TRAPS
10. NO ALCOHOL OR ILLEGAL DRUGS are allowed on premises. Anyone engaging in these activities or who is impaired will be ejected from the field. Repeat violators will be banned from the facility permanently.
11. NO VERBAL ABUSE, profanity, name-calling, or slurs against anyone's race, religion, or family members and friends will be tolerated.
12. NO SMOKING except in designated areas approved by the field operator.
13. NO UNAUTHORIZED EQUIPMENT or potentially dangerous gear is allowed. All firearms, knives, machetes, ect. are prohibited. The field operator must approve all equipment allowed on premises.
14. MODIFICATIONS ARE PROHIBITED. Players are not allowed to modify bunkers, or any property on the premises.
15. SPECTATORS are required to wear safety goggles unless they remain in a designated spectator area at all times. No exceptions.
16. NO CALLING OTHERS OUT. Don't do it. You are not the airsoft police. Find out who the player is and find a Ref or marshal. Do not try to handle things on your own.
17. WHISTLES. Most games start on a whistle. 3 consecutive whistles are an automatic ceasefire.
18. BOUNDARIES. The yellow rope around the staging area is boundary. Do not cross it.

Field Info:

Directions:
Take Interstate 80 (East or West) to Exit 25.
Next take Route 206 North,
3 Traffic Lights,
turn right onto Lackawanna Drive
Right into Wild West City parking lot(50 Lackawanna Dr)
C&C NJ Airsoft at the far left corner
Park in lower lot and follow signs.

C&C shares the lot with Wild West City.
While looking a Wild West City the gate is to the left.
If the gate is open then we are there.
Pull down and park in the lower lot.
If the gate is open but blocked with a vehicle then park in the Wild West City lot and walk down. This only happens when the road is frozen.
It will take you a couple minutes to walk to the staging area so bring your gear.
Last edited by cookie on Fri Mar 29, 2013 12:54 am, edited 1 time in total.
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User avatar
cookie
Game Producer / Retailer
Posts: 84
Joined: Sun Feb 21, 2010 4:04 pm

Re: Save the Bunny, Save the World: C&C NJ Airsoft 3/30/13

Post by cookie »

Roster will be posted tonight.

We will be keeping registration open for an additional week. If you still want to sign up now is the time!
Cookie's Chaos...Click here.
Check us out on Facebook.
Cookie's Chaos/ET Paintball Tentative 2012 Schedule:Click Here

User avatar
cookie
Game Producer / Retailer
Posts: 84
Joined: Sun Feb 21, 2010 4:04 pm

Re: Save the Bunny, Save the World: C&C NJ Airsoft 3/30/13

Post by cookie »

Roster is up in first post. Click here.

Registration is still open and there are plenty of spots open. Sign up today!
Cookie's Chaos...Click here.
Check us out on Facebook.
Cookie's Chaos/ET Paintball Tentative 2012 Schedule:Click Here

Bow Hunter
Posts: 27
Joined: Fri Oct 26, 2012 5:13 pm
First Name: Eddie
Last Name: Eng
Location: Elmhurst, Queens
Contact:

Re: Save the Bunny, Save the World: C&C NJ Airsoft 3/30/13

Post by Bow Hunter »

Hello Cookie,
I was wondering if there was a change for "walk on's", I read your info and stated no walk ons that day.
The last time I met you was at Strykers for the "Toys 4 Tots" event.
I would like to pay at the field and "Walk on", if possible, let me know what camo to wear.
If not, I understand no problem, maybe next event.
Thank you,
Eddie Eng aka; Bow Hunter
Bow Hunter
"Safety comes first"

User avatar
cookie
Game Producer / Retailer
Posts: 84
Joined: Sun Feb 21, 2010 4:04 pm

Re: Save the Bunny, Save the World: C&C NJ Airsoft 3/30/13

Post by cookie »

PM sent bow hunter.


Okay guys, here are some updates.

1. We will opening the gates at 8 and I'm looking to get this game rolling by 10. That gives us 2 hours to check in, chrono, do safety brief and get everyone on the field. The sooner everyone gets there the sooner we start.

2. We may do registration in the Wild west city lot. It depends on how my morning goes :-)
If we are not up top then head on down to staging.

3 .The road into the field is rough but not as muddy. The land lord says they will flatten the road out tomorrow but you know how that goes. I will at this time say that only 4 wheel drive vehicles should make the attempt to drive in but you we be doing so at your own risk.
I will be shuttling players down to staging until about 9:15ish. After that you are on your own.

Game play updates:

Medic: Each faction will get one medic for every 7 players. To heal a wounded player the medic must get to the player within the 5 minute bleedout and must take one medic card feom that player. After that the wounded player is considered healed. Medics must leave Medic Cards at respawn.

Medic Cards: Every player will be issued 2 medic cards. You can only carry 2 at a time. You can get more medic cards at respawn while supplies last. Make sure your medics bring the cards back to respawn or they will run out quickly.

Respawn: Will be every 10 minutes at designated respawn areas. Example: 1:00, 1:10, 1:20 ect...

4. Building Rules: When entering buildings the following rules must be followed.
A. Semi-auto only, no full auto
B. 350fps weapon limit for indoor engagement (if your gun shoots over 350 fps transition to a sidearm)
C. Aim low, not for the face
D. All buildings have "Fake roofs" There is no climbing over walls, throwing grenades over walls or shooting over walls
E. If you get hit in a building you are dead and cannot be revived.


Each faction will get 4 medics. This is strictly voluntary but keep in mind, if no one volunteers, then there are no medics.

NWA also gets 2 engineers. These guys are the only ones who can blow up stuff. These roles are also volunteer and are also very important.
Cookie's Chaos...Click here.
Check us out on Facebook.
Cookie's Chaos/ET Paintball Tentative 2012 Schedule:Click Here

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