OP: Fallout 6 – EAST

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ABOUT
This will be an unprecedented national event, a 2-day airsoft game held on opposite coats. This game will be a continuation of OP: Fallout West held in California on Saturday. The team leaders from that game will brief their sister team in NY and the winning team will get a special starting bonus. Inspired by the video game series, FALLOUT®, this event features unique rules designed to simulate the experience of leveling up in game and survival/scrounging in a post-apocalyptic world. Each team will compete to earn donations for their team’s charity: The Monterey Aquarium, Team Rubicon and the Intrepid Sea Air and Space museum.

DATE
Sunday, August 24, 2014

09:30-10:30 Chrono/Sign-in
11:00-16:00 Game
17:00-18:00 Raffle

LOCATION
Zulu 24 Airsoft Tactical Park
580 Toleman Road
Rock Tavern, N.Y. 12575

(347) 470-ZULU (9858)
http://www.zulu24.com

TICKETS
$25 Early Bird Discount (first 20 tickets per team)
$35 Discount Online Admission (deadline 8/1/14)
$40 Field Payment
Purchase your admission in advance at Evike.com. Print out your Evike receipt as your ticket. A $1 service fee will be added at checkout. Players who pre-purchase admission online will receive special game swag. Deadline for refunds is 8/15/14. ::Order Here::

REGISTER AT NYCAirsoft.com
After buying tickets from Evike.com, we encourage you to create a free account on the NYC Airsoft board to discuss team planning and to learn more about the game rules. Players must use their callsign as their ID and post a photo of their face:http://nycairsoft.com/forum/viewtopic.php?f=3&t=379

REQUIREMENTS
• 400fps limit w/ .25g BB’s for standard guns
• 500fps limit w/ .25g BB’s for semi-only sniper weapons
• Full-Seal goggles with retention (No shooting glasses)
• No mesh goggles without secondary eye protection
• Minors must wear face protection (eg. PB masks, mesh masks, shemaghs, etc.)
• Barrel Condom/Blockers for all rifles
• (2) red “dead” rags
• Nametape with your name/callsign or duct tape with your callsign written on it taped to your vest or helmet
• A minimum of 2 quarts water/hydration
• Field rations (hot meals available at the field)
• Boots (sturdy footwear recommended with ankle support)
• Watch/Timepiece
• Adults must present valid photo ID along with both signed waivers (PSI and Evike/NYCAirsoft)
• Minors +13 years old must have parent or guardian present at registration to sign waiver (or legally NOTARIZED)
• FRS/GMRS Radios are required of ALL players
• Pea grenades, fuse lit smoke grenades, and pyrotechnic grenades are PROHIBITED

SPECIAL BB REQUIREMENTS
• Players must use game supplied 0.25g Evike Matrix BB’s for PHASE 1 and 2 of the game, which will be supplied free of charge. Player’s may use their own BB’s for PHASE 3.

STORY BACKGROUND
World War 3 ended a decade ago. The Bay Area is a radioactive wasteland, and paramilitary warlords vie to rule what’s left. In this post-apocalyptic game, ammunition is a rare commodity. Players will start the game with limited ammunition and basic weapons. They must search and scavenge additional ammunition and supplies as the game progresses.

TEAMS
Uniform requirements will be strictly enforced. Black vests may only be worn by the Wasteland team. Players may NOT wear yellow, orange or red clothing. Player cap of 50 players per team. Planning and squad assignment discussions will be on password protected forums on the NYCAirsoft.com board.

THE HUDSON UNION
Uniform: Green camo
A paramilitary army of Albany-Queens Colonies
Charity: The Monterey Bay Aquarium

THE LIBERTY MILITIA
Uniform: Tan camo (including Muticam and ACU/UCP)
A paramilitary army of the Philadelphia-Trenton Confederacy
Charity: Team Rubicon

THE WASTELANDERS
Uniform: Black tops or vests with any pants
Survivors and raiders that have formed heavily armed gangs
Charity: The Intrepid Sea, Air and Space Museum

NPCs
This team is by invite only and under the direct control of the GM and require costumes. Those interested in applying should PM Moondog at the NYCAirsoft.com Forum.

MUTANTS
Uniform: Halloween horror masks with jeans or solid colored pants. Goggles must be worn under or on top of masks.

ENCLAVE
Uniform: Power Armor (Football shoulder pads, hocky pads, etc.)

WHAT TO EXPECT FROM THIS GAME
Here is an overview of the unique aspects of this game.
• Teams start with limited ammo and must find extra ammo on the field or trade issued bottle caps for ammo from the caravan.
• Teams must find RadX Boxes and hoard them in their HQ. The team with the most RadX Boxes at the end of the game will be the winner.
• Teams may raid other team’s HQ to steal their boxes.
• Drinkable STIMPAKs allow players to heal

 

Find out more at : http://www.nycairsoft.com/forum/viewtopic.php?f=31&t=3051

Counter Shading

Camouflage Techniques: Counter Shading
by Moondog

One key technique used in military camouflage but I seldom see used in airsoft, is that of ‘counter shading’. Which simply put, is using a lighter shade in areas that are usually in shadow (the underside of an object) and painting darker shades in areas that are usually in direct light (the top). A good example can seen in aircraft from WW2 to the 1980′s.

The principle is discussed in Sniper School when applying face-paint. http://www.olive-drab.com/od_soldiers_gear_camo_face.php

COUNTERSHADE PAINTING

Most beginners actually do the opposite and paint lighter on top and darker on the bottom which actually makes the shape of your rifle stand out more, because it enhances the shadows that our eyes use to make out the physical shape of an object. Brayski used the countershading technique in painting the barrel and scope of his sniper rifle. Because you don’t see the usual shadows under the scope, it makes the shape flatten out and meld with the background even though the pattern and color doesn’t match.

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Another painting technique uses just 2 colors like tan and OD. With tan, paint over the entire AEG. Then paint the darker OD along the top half of all surfaces. Use a fading wave-like edge separating the colors. Then using spotting bursts to break up the edge, similar to the ME262 below. This technique does not require any stenciling or masking.

Messerschmitt Me 262A at the National Museum of the USAF.jpg

Tidbit: Why Isn’t counter shading used on US fighters today?
Countershading has a downside in fighter dogfights: showing the direction the aircraft is banking. But it is still quite effective and is still used by ground attack aircraft and is still used by Russian/Soviet attack fighters.


Countershading was used on US tanks in the early part of WW2 but was dropped for simplification of production and in practical use, dirt and mud covered such paint jobs rendering them moot. But the theory was still sound.

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Note counter shading white paint on the underside of the canon barrel wheels and suspension undercarriage.

And finally here is an excerpt from the US Naval paint instruction manual from WW2 along with a diagram showing the use of the “Graded Paint Scheme” intended for use against other surface ships in theaters of operation where threat of aerial attack was minimal.http://www.hnsa.org/doc/camo/index.htm

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MEASURE 22 – GRADED SYSTEM

Effectiveness

This measure is intended for use on combatant ships in areas where bright weather with fair visibility predominates, and high angle aerial observation is unlikely, and there is a likelihood of a gunnery engagement. There will be some reduction of visibility when viewed from low-flying planes, and from higher altitudes at extended ranges.

Method of Application

Navy Blue 5-N To be applied to the hull to the height of the main deck edge at its lowest point, as shown on Plates XIV to XVII. The upper edge of this Navy Blue area should be horizontal.

Haze Gray 5-H All remaining vertical surfaces and all masts and small gear.

Deck Blue 20-B All decks and horizontal surfaces visible from aerial observation. Under sides of overhanging horizontal surfaces may be painted white (5-U) to lighten shadows.

How effective is it? Well if evolution is any guide, lighter coloration on underbellies are found in both prey animals and predators.

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Moondog’s Guide to Camouflage

World Camouflage Patterns and BDU’s
by Moondog

Camo is one of my favorite parts of airsoft. I’d like to share some of my links and resources for camo history and references. A good camo is a contradiction. It functions to both conceal you and to identify you. Nothing makes your team look more like a team than when all of your members wear the same pattern.

There are hundreds of camo types. Each country’s military has its own and even within a country’s military, it’s not uncommon for different branches, divisions, and units to adopt their own uniqe type. Some countries have adopted camo patterns of other contries (ie. the Iraq military uses our phased out 6-color desert “chocolate chip” pattern) or in some cases copies another countries design and modifies it (ie. CADPAT and MARPAT).

There really is no ‘best’ camo. Just like football teams or AEG’s, everybody has a bias for their camo pattern. But we can talk about what camo works better for the time and place.

COMMON AIRSOFT CAMO

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US Woodland is the most common and most copied pattern in the world. It’s so common that even the bad-guys wear it due to it’s broad availability (even Bin Ladin wears it in his vidoes?!) It is also the most common pattern used in airsoft.

Woodland relies primarily on tonal contrast (dark and light shapes) to break up the wearers silhouette. It’s brown, green, OD, and black colors were chosen to best blend in with the landscape of Germany and central Europe (developed at the end of the Cold War). In the varied terrain of North America it’s best used in late spring and Summer in heavily green and wooded areas. A liability in dry arid fields and during winter/late fall in seasonal fields.

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3-Color Desert (TriColor) and 6-Color is the second most common airsoft camo due to its surplus supply. DCU 3-Color was developed as a cheaper replacement for the earlier 6-color ‘Chocolate-Chip’ desert camo used in the Gulf War. It was desiged for the Arabian desert and arid MOUT environment. Somewhat more useful in the fall/winter than Woodland, it can stand out in very lush greeen folliage of Summer.

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MARPAT the US’s first fielded ‘digital’ camo. The USMC’s MARPAT (short for MARine Disruptive PATtern) was based on the success of Canada’s CADPAT (though some argue how much) Digital patterns rely on small color shapes and variations to create a blending texture to the background. A similar effect is achieved using non-digital means by Flecktarn.

MARPAT comes in woodland, desert, and urban (not officially deployed) variants. All more effective in blending in with the environment than either traditional Woodland or 3-Color. DMARPAT is slightly more useful for fall/winter woods, arid and urban terrain. The Marine’s did a much better job than the Army in choosing colors for the specific environments.

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UNIVERSAL CAMOUFLAGE PATTERN (often mistakenly referred to as ACU) is the US Army’s new all-in-one pattern of tan-grey-foliage derived from the MARPAT pattern. It was was chosen under the assumption that in future conflicts the US Army would be fighting in urbanized environments. There have been prototypes of UCP in other colors but there are no plans to produce it.

UCP has become a very popular airsoft camo because of it’s standard use by the US Army since 2005. In field games it blends well against rocks, gravel, buildings and deadfall. But in the lush greens of summer folliage, it tends to stand out. ‘Commercial’ and early batch ACU has a slightly blue/grey tint compared to current Army issue has a tan/pink tint. It works very well in winter and on CQB fields. ACU stands for “Army Combat Uniform” which actually the name for the design of the uniform.

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TigerStripe utilized by US Speical Forces since Vietnam, it’s longevity proves its effectiveness. Commercialy availiable in both desert and standard ‘jungle’ colors. TigerStripe thin and rougher edged shapes better blend in with the folliage than Woodland. A new digital variant is the new camo pattern of the US Airforce. Contrary to myth, TigerStripe was not designed to simulate a ‘blur’ to allow a soldier to be concealed while moving through jungle, nor is it designed to be only used prone to simulate tree trunks. Desert TigerStripe contains hints of OD green that allow it to be used year round in many environemnts. Visually, it shares similar properties to Brittish desert DPM. In summer woods, it blends well against tree trunks and wood bunkers.

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MultiCam is known as the Gucci of camo partly for its exceptional cost. But it is more than worth its price due to its effectiveness. Made only by New York’s CRYE Precision, it has become bootlegged by Chinese knock-offs. MiltiCam was an outgrowth of an earlier ‘Scorpion’ pattern that Crye developed for the US Army’s Future Warrior Program. The Army instead chose UCP because of a misguided desire for a ‘digital’ pattern to keep up with the USMC’s MARPAT. It is utilized by SOC units and is has now been issued to US Army units entering Afghanistan.

Its small pattern size and active blending of browns to light greens throughout the fabric allow it to blend in with the broadest range of enviroments of any camo I have seen. It works effectively year round in seasonal fields and is quite effective in urban CQB as well.

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DPM (Disruptive Pattern Material) is the pattern used by Brittish Armed Forces. An early version was used by Brittish paratroopers in WWII. Though similar in color palette to US camo, DPM’s paint brush shapes better blend in with folliage. Desert DPM has gone through some variants from 2-color to the current 4-color. Safariflage is a commercial version of DPM with a more ‘universal’ color palette. Actually quite effective year round but some question its MilSim authenticity.

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Flecktarn is the camo of the German Army (Bundeswehr). Its small colored dots work in the same way as digital camo’s in breaking up a silhouette through visual texture. Tropentarn is the desert variant. It is fairly easy to find Flectarn uniforms in US surplus retailers. Flecktarn is an exceptionally good camo pattern for woods year round.

Type03 is the Chinese Army ripped-off version of Flecktarn. Exact same pattern but with a brown/grey color scheme, used by PLA troops in Tibet. Difficult to get, it is insanely good for blending in with winter/fall foliage.

RealTree, Smokey Branch, Mossy Oak Also known as NOOBCAM. Don’t wear ‘hunting’ camo to an airsoft game. Airsoft is a military simulation game and you will not earn much of a rep for wearing hunting or paintball clothing to an airsoft game. You’re better off wearing kahki cargo pants and a black polo shirt (at least you’ll look like a contractor.)

REFERENCES

Kamouflage.net
http://www.kamouflage.net/en_030000.php
An exceptionally broad database of world camo patterns, with background info and a very usable thumnail gallery.

TridentMillitary
http://www.tridentmilitary.com/WorldCamouflage.htm
A Pennsylvania based surplus store that specializes in hard to find camo types from around the world.

Henrick’s Camoflage of the World
http://www.henrikc.dk/camouflage/index.asp
A friend from Denmark, Henrick Clausen’s website shows off his amazing private collection of camo.

Military Morons
http://www.militarymorons.com/
A personal site created by a fellow military geek and gear whore. Featuring some great articles on MARPAT and Multicam as well as real steel weaponry.

Dusty’s Depot
http://www.dustysdepot.com/dustysdepot_003.htm
This guy does a decent job of comparing different US camo types in different environments. Some of the photography could be better.

DeltaGear
http://www.deltagearinc.com/CamouflageFacts.htm
A great web article on the history of camo and various US camo types.

FlectranUK
http://www.flecktarn.co.uk/
A UK surplus retailer that sells DPM and…you guesed it, Flecktarn.

MARPAT on Wikipedia
http://en.wikipedia.org/wiki/MARPAT

ACU on Wikipedia
http://en.wikipedia.org/wiki/Army_Combat_Uniform

TigerStripe on Wikipedia
http://en.wikipedia.org/wiki/Tiger_Stripe

DPM on Wikipedia
http://en.wikipedia.org/wiki/Disruptive … n_Material

MultiCam
http://www.cryeprecision.com/view_catalog.asp

Flecktarn on Wikipedia
http://en.wikipedia.org/wiki/Flecktarn

OP: Fallout 6

ABOUT
Inspired by the video game series, FALLOUT®, this event features unique rules designed to simulate the experience of leveling up in game and survival/scrounging in a post-apocalyptic world. Each team will compete to earn donations for their team’s charity: The Monterey Aquarium, Team Rubicon and the Intrepid Sea Air and Space museum.

DATE
August 23, 2014

LOCATION
ARC Airsoft
2120 San Benito St, Hollister, CA 95125
831-435-5055

TICKETS
$25 Early Bird Discount (first 20 tickets per team)
$35 Discount Online Admission (deadline 8/1/14)
$40 Field Payment
Purchase your admission in advance at Evike.com. Print out your Evike receipt as your ticket. A $1 service fee will be added at checkout. Players who pre-purchase admission online will receive special game swag. Deadline for refunds is 8/15/14. ::Order Here::

Free NYCAirsoft.com REGISTRATION
After buying tickets from Evike.com, we encourage you to create a free account on the NYC Airsoft board to discuss team planning and to learn more about the game rules. Players must use their callsign as their ID and post a photo of their face: http://nycairsoft.com/forum/viewtopic.php?f=3&t=379

REQUIREMENTS
• 400fps limit w/ .25g BB’s for standard guns
• 500fps limit w/ .25g BB’s for semi-only sniper weapons
• Full-Seal goggles with retention (No shooting glasses)
• No mesh goggles without secondary eye protection
• Minors must wear face protection (eg. PB masks, mesh masks, shemaghs, etc.)
• Barrel Condom/Blockers for all rifles
• (2) red “dead” rags
• Nametape with your name/callsign or duct tape with your callsign written on it taped to your vest or helmet
• A minimum of 2 quarts water/hydration
• Field rations (hot meals available at the field)
• Boots (sturdy footwear recommended with ankle support)
• Watch/Timepiece
• Adults must present valid photo ID along with both signed waivers (PSI and Evike/NYCAirsoft)
• Minors +13 years old must have parent or guardian present at registration to sign waiver (or legally NOTARIZED)
• FRS/GMRS Radios are required of ALL players
• Pea grenades, fuse lit smoke grenades, and pyrotechnic grenades are PROHIBITED

SPECIAL BB REQUIREMENTS
• Players must use game supplied 0.25g Evike Matrix BB’s for PHASE 1 and 2 of the game, which will be supplied free of charge. Player’s may use their own BB’s for PHASE 3.

STORY BACKGROUND
World War 3 ended a decade ago. The Bay Area is a radioactive wasteland, and paramilitary warlords vie to rule what’s left. In this post-apocalyptic game, ammunition is a rare commodity. Players will start the game with limited ammunition and basic weapons. They must search and scavenge additional ammunition and supplies as the game progresses.

TEAMS
Uniform requirements will be strictly enforced. Black vests may only be worn by the Wasteland team. Players may NOT wear yellow, orange or red clothing. Player cap of 50 players per team. Planning and squad assignment discussions will be on password protected forums on the NYCAirsoft.com board.

THE COASTAL FEDERATION
Uniform: Green camo (no black vests)
A paramilitary army the Cascade Confederacy
Charity: The Monterey Bay Aquarium

THE CENTRAL REPUBLIC
Uniform: Tan camo (including Muticam and ACU/UCP) (no black vests)
A paramilitary army of the Central Valley States
Charity: Team Rubicon

THE WASTELANDERS
Uniform: Black tops or vests with any pants
Survivors and raiders that have formed heavily armed gangs
Charity: The Intrepid Sea, Air and Space Museum

WHAT TO EXPECT FROM THIS GAME
Here is an overview of the unique aspects of this game.
• Teams start with limited ammo and must find extra ammo on the field or trade issued bottle caps for ammo from the caravan.
• Teams must find RadX Boxes and hoard them in their HQ. The team with the most RadX Boxes at the end of the game will be the winner.
• Teams may raid other team’s HQ to steal their boxes.
• Drinkable STIMPAKs allow players to heal
• All players will be issued a souvenir bottle cap which can be kept or traded for supplies during the game

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GAME INFO, MAPS and WAIVERS at NYCAirsoft.com
http://nycairsoft.com/forum/viewtopic.php?f=31&t=2998

OP: Seabird 2GUN

To help raise funds for Typhoon Haiyan aid, Ricochet Tactical and NYC Airsoft are organizing an airisoft 2-Gun competition. 100% of proceeds will be donated to Team Rubicon, who are setting up field hospitals in the Philippines.

A 2-Gun competition will comprise a timed, plate-target course. Each competitor will fire both a rifle and pistol, switching between them at a specific time during the course. Players without  guns will be lent one or they may rent them from Ricochet Tactical. Trophies will be awarded to the top 3 finishers.

Space is limited to the first 12 registrants. Donation to Team Rubicon required to register (previous donations to OP: Seabird CQB qualify). For details and to register go to the NYC Airosft forum: http://www.nycairsoft.com/forum/viewtopic.php?f=31&t=2615

T4T:NY December 14


We’re organizing an evening of CQB scenarios and collecting donations for the USMC’s Toys for Tots drive. This will be a private game at Strike Force Sports, the largest indoor airsoft arena East of the Rockies. Absolutely no walk-on players. Only responsible, players wanted. We reserve the right to reject any player from attending (your ticket purchase will be refunded) after reviewing your play history with the field.
Details here: http://www.nycairsoft.com/forum/viewtopic.php?f=64&t=2552&p=13695

A Bieber Explosion

No, our forum has not been hacked by a crazed Bieber fan. In a ham-handed attempt to identify the accounts that were still lacking avatars and replace them with this highly annoying picture, we accidentally deleted all the avatars. We apologize for the mess we made. But we urge you all to log into your User Control Panel and update your avatar so we don’t have to look at any more of these Bieber photos.