ABOUT
Inspired by the video games FALLOUT® and WASTELAND 2®, this event will feature unique rules designed to simulate the experience of leveling up and survival/scrounging in a post-apocalyptic world. Teams will compete to earn donations for their respective charities: The California Academy of Science and the Intrepid Sea Air and Space Museum.
WHAT TO EXPECT
Operation:Wasteland is a sci-fi variant of a MilSim airsoft game. All factions start with limited ammunition and must find extra ammo on the field or trade bottle caps for more from the Caravan or The Merchant. Teams must find RadAway Pills and hoard them in their HQ. The team with the most RadAway Pills at the end of the game will be the winner. Teams may attempt to raid other teams’ HQ for their Pills and supplies.
TICKETS
$40/pp
Available only online at Evike https://www.evike.com/products/11334/
NO tickets will be sold at the field. Bring a copy of your Order Confirmation email as your entrance ticket.
OPERATION SCHEDULE
Agenda may vary depending on weather and field conditions
• 08:00 – 09:30 Sign-in / Chrono
• 09:30 – 10:00 Greetings, Briefings, and Group Photos
• 10:00 – 10:30 Initial deployment and faction briefings
• 10:30 – 12:00 Phase I “Level 1”
• 12:00 – 14:00 Phase II “Level Up”
• 14:00 – 16:00 Phase III “Advanced Mode”
• 16:00 – 17:00 Endex and Raffle
GAME PLAY
Each phase of Operation:Wasteland will have specific rules of engagement and authorized weapons. Each phase will also have tasks, missions and objectives that must be completed before leveling up the phases.
PHASES
Phase I “Level 1”
Pistols, shotguns, bolt action rifles and muzzle loaded AEGs. Event supplied BLACK BBs only.
Phase II “Level Up”
Magazine fed AEGs permitted. Semi-auto operation. Event supplied BLACK BBs only.
Phase III “Advanced Mode”
Personal BBs and full-auto operation permitted
Phase III will bring the episodes unfolding in Operation:Wasteland to a climax.
TEAMS
There are three distinct teams fighting throughout the Wasteland. Each faction has their own motivations and ideas on how the Wasteland should be explored, and ultimately, conquered. Uniform requirements will be strictly enforced. Vest color does not matter. Team uniforms are defined by shirt/top color and pattern.
The Union
Uniform: MultiCam/Desert Tan/Atacs patterns (NO black vests, rigs, or plate carriers). A paramilitary organization from the Southern section of the Wasteland
The League
Uniform: All green and woodland patterns (NO black vests, rigs, or plate carriers). A survivalist group from the Northwestern section of the Wasteland
The Guild
Uniform: Black and shadow patterns (ANY color vest, rig, or plate carrier). Mercenaries and hired guns from the Northeastern section of the Wasteland